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Viewtiful Joe is a video game developed by Capcom's Capcom Production Studio 4 design team "Team Viewtiful". The other games in the series, including the PS2 port of the first game, have been made by Clover Studio. Atsushi Inaba headed the development of all the Viewtiful Joe games (first at Capcom Production Studio 4, then at Clover Studio). The first game was developed exclusively for the Nintendo GameCube in 2003 and was part of the Capcom Five, but was later ported to the PlayStation 2 in 2004 after Nintendo made a deal with Capcom to make Resident Evil 4 a GameCube exclusive (although it was later released on PlayStation 2). The Japanese version of the PlayStation 2 release is titled Viewtiful Joe: A New Hope, a reference to the movie Star Wars Episode IV: A New Hope. Viewtiful Joe 2 was released for both the GameCube and PlayStation 2 in November 2004. An anime adaption of the game aired on the Japanese television station TV Tokyo during 2004 and was licensed for US distribution by Geneon in 2005.
PlotWhile Joe and his girlfriend Silvia are watching a tokusatsu drama during a date, Silvia is kidnapped by the movie's antagonist and taken into the world of the movies: Movieland. Joe is able to follow Silvia after being picked up and taken into Movieland by the robot Six Majin. Inside the movie, Joe must rescue Silvia from the evil Jadow, the game's organization of villains. To help him, Captain Blue entrusts him with a V-Watch, telling Joe to transform into a superhero upon saying "Henshin" (Japanese for 'Transformation'), but Joe made it into his personal catchphrase, "Henshin-a-go-go, baby!" GameplayViewtiful Joe's gameplay is very unusual and draws inspiration from classic side-scrolling brawlers such as River City Ransom and Double Dragon. Joe has no blocking moves when fighting, he only can dodge by jumping or ducking. Usually, by successfully jumping or ducking, the foe that attacked him will be dazed, leaving the foe wide open for attack. Joe has three 'VFX' (Viewtiful Effects) powers, which are designed to emulate camera tricks seen in movies such as The Matrix:
All of these are used in combat and to solve the game's puzzles. Two of Joe's attack powers can be used at the same time: Slow and Zoom, Mach Speed and Zoom. The most powerful attack in the game, the "Slow Zoom Red Hot One Hundred" (SlowZ-RHOH), is done by enabling Slow, Zooming, and then punching your enemy. Using Mach Speed while attacking speeds the attack up slightly. All of the VFX powers are required to get past at least one area in the game. Joe has a VFX meter which empties as he uses his powers. If it runs out, Joe reverts to his normal state until the first bar of the meter refills. In his normal state, Joe takes double damage, has weaker attacks, loses the double jump ability and can no longer use his VFX powers. The bar can be extended by collecting various film cans scattered throughout the stages. For every fifty collected, a small extension a third the length of the initial VFX bar is added, up to five extensions. Picking up the small blue juice cans gives a small boost to the VFX bar (and can extend beyond the length of the VFX bar available), large blue bottles fill up a significantly larger portion, and red bottles give infinite VFX power for a limited time. InspirationThe premise references Japanese tokusatsu superhero Sci-Fi TV programs, such as Kamen Rider and Kaiketsu Zubat. For example, just before a boss battle, Joe's helmet closes much like Zubat's. CastPlayable charactersIn addition to Joe, the game has several other playable characters:
In addition to unlockable characters, each character has a "Super" version unlockable by beating Adult, V Rated, or Ultra-V Rated with perfect "Rainbow V" scores in all levels. (Ratings are letter grades, with V the best followed by A through D. 3 V grades in each mission award a Rainbow V for that mission.) Super mode gives a player unlimited VFX power, making the game considerably easier. With certain characters, especially Alastor, getting the scores necessary is much harder than with Joe, but get added benefits from their Super modes. Reception and legacyViewtiful Joe is highly rated. IGN gave Viewtiful Joe a 9.5 (on GameCube), or "Outstanding" rating, citing the beautiful cel-shaded graphics and high intensity action made it one of the best action games on the GameCube and PlayStation 2.[1] Viewtiful Joe won the player's choice awards in Nintendo Power, and was also rated the 27th best game made on a Nintendo System in Nintendo Powers Top 200 Games list.[2] The G4 television program X-Play named Viewtiful Joe the 9th best game of all time for the GameCube. In 2007, Viewtiful Joe was named 17th best Gamecube game of all time in IGN's feature reflecting on the GameCube's long lifespan.[3] Later in 2007, ScrewAttack.com listed it number seven on their Top 10 GameCube Games of All Time.[4] Sequels and other appearancesA PlayStation 2 port of the original Viewtiful Joe was released that added Dante of Devil May Cry as a hidden character. This PlayStation 2 version was released in Japan with the subtitle A New Hope. A re-release of the game for the GameCube titled Viewtiful Joe: Revival was released only in Japan, which added a "Sweet Mode" which further decreased the difficulty setting from the original game's "Kids Mode". Viewtiful Joe was followed by a sequel titled Viewtiful Joe 2; and two spinoffs: Viewtiful Joe: Red Hot Rumble for the PlayStation Portable and Nintendo GameCube and Viewtiful Joe: Double Trouble for the Nintendo DS. The game was also adapted into an animated series. In 2004, Capcom registered the domain name ViewtifulJoe3.com, suggesting another sequel.[5] However, as of 2009, the website has no content.[6] In 2006, Atsushi Inaba expressed interest in developing a title in the series for the Wii, but no such game has been hinted at since.[7] Joe has appeared as a playable character in the Wii title Tatsunoko vs. Capcom: Cross Generation of Heroes. References
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