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Half-Life franchise

The series logo; the Greek letter lambda is a prominent symbol throughout the series.
Developer(s) Valve Corporation
Gearbox Software
Publisher(s) Sierra Entertainment
Valve Corporation
Electronic Arts
Platform(s) Windows PCs, various video game consoles
First release Half-Life / 1998

Half-Life is a science fiction first-person shooter computer game series which consists of two full games, two episodic games, and three third-party made expansions, as well as a number of demos featuring exclusive content. The series has been ongoing since 1998. Most games and expansions in the series were developed by Valve Corporation and published by Sierra Studios, although some expansions were produced by Gearbox Software. Electronic Arts also took over distribution of the games in the series from Sierra from 2005 onwards. The series was initially released for the PC, but console ports of most installments have also been released.

The main protagonist of the Half-Life series is Gordon Freeman, a theoretical physicist and employee of the Black Mesa Research Facility. Some games feature other controllable characters.

Contents

Story

Games

The Half-Life series includes a core set of titles which carry the main storyline. These games were released in chronological order, either portraying the events of one game from the perspective of a different character, or following on from the events that are depicted in the previous title. As of December 2008, the main series consists of the original video game and its sequel, as well as three expansion packs and two episodic games. A third episodic game remains in development. In addition, several spin-off titles have been released. These vary in nature, consisting of a platform game, technology demonstration and a series puzzle games. The original game and its expansions all use Valve's GoldSrc game engine, a heavily modified Quake engine. The later games accompanying the sequel all use Valve's proprietary Source engine.

GoldSrc games

Half-Life is the first title for the series, and was the debut title of Valve Software. First released on November 19, 1998, Half-Life follows Gordon Freeman, a theoretical physicist, after the Black Mesa Research Facility accidently causes a dimensional rift which allows the facility to be invaded by aliens. Freeman consequently attempts to survive the slaughter and resolve the situation. The game was originally published by Sierra Studios and released for Windows, although Gearbox Software would later port the game to PlayStation 2 in 2001. Valve themselves later converted the game to utilize their Source engine. Half-Life received critical acclaim upon release, critics hailing its overall presentation and numerous scripted sequences. The game won over 50 Game of the Year awards and its gameplay has influenced first-person shooters for years to come. Half-Life has since been regarded as one of the greatest games of all time.

Half-Life was followed by an expansion pack, Half-Life: Opposing Force, on November 1, 1999. Unlike Half-Life, Opposing Force was developed by Gearbox Software, although it was still published by Sierra Studios. Opposing Force was first announced as a mission pack for Half-Life in April 1999, and was released for the Windows version of the game. The player no longer assumes the role of Gordon Freeman, but rather sees the later events of the first game from the perspective of a US Marine corporal, Adrian Shephard. Shephard is initially assigned to cover up the events at Black Mesa, but is soon left isolated and has to fight to survive against a new group of alien invaders and black operations units. Opposing Force was received favorably by critics, many citing the game as being as influential on setting expansion pack standards as the original game had been in influencing the overall genre. The game won the Computer Game of the Year Interactive Achievement Award of 2000 from the Academy of Interactive Arts & Sciences.

Gearbox later went on to develop Half-Life: Blue Shift, Half-Life's second expansion pack. Like Opposing Force, Blue Shift was published by Sierra Entertainment. Announced in 2000, the game was initially developed as an add-on for a Sega Dreamcast port of Half-Life; however, the port was cancelled and Blue Shift was instead released for Windows on June 12, 2001. Blue Shift puts the player in the position of Barney Calhoun, a security guard working at Black Mesa. The game takes place within the early parts of Half-Life, with Calhoun attempting to escape the facility with a small group of scientists. Blue Shift also includes a High Definition pack, that upgrades the quality of the models and textures in both Blue Shift and the preceding games in the series. Critics gave Blue Shift a mixed but favorable reception, praising the game's atmosphere and the inclusion of the High Definition pack, but criticizing the otherwise lack of new content and short length of the story.

The third and final expansion for Half-Life was Half-Life: Decay. The game was again developed by Gearbox and published by Sierra. However, unlike previous titles, Decay is only available with the PlayStation 2 version of Half-Life. Decay is unique within the Half-Life series as the only cooperative game—two players must work together to progress through the game. Decay focuses on two of Freeman's colleagues, Gina Cross and Colette Green, as the two work with other scientists to counter the effects of the dimensional rift and ultimately attempt to close it. Released on November 14, 2001, Decay received a weak but overall positive reception from critics, many reviewers stating that it was fun to play through with a friend, but that the game's more puzzle-orientated gameplay detracted from the overall experience. An unofficial Windows port of the game was released in September 2008.

Source games

On November 16, 2004, Valve released Half-Life 2, the sequel to the original game. The game had a six year development cycle, which saw several delays and the leak of the game's source code. Half-Life 2 returns the player to the role of Gordon Freeman, now employed by the G-Man. Set twenty years after the original game, Earth has been occupied by the Combine, a transdimensional race that exploited the events of the first game to invade. The G-Man inserts Freeman into City 17 in Eastern Europe to combat the Combine occupation. Half-Life 2 garnered near-unanimous positive reviews and received critical acclaim, winning over 35 Game of the Year awards for 2004. The game has been critically praised for its advances in computer animation, sound, narration, computer graphics, artificial intelligence, and physics. Half-Life 2 was the first title to use Valve's Steam content delivery system, a system that eventually led to Valve falling out with publisher Sierra Entertainment.

Following Half-Life 2, the series was continued using a trilogy of episodic games. Half-Life 2: Episode One was the first of these, set around City 17 after the events of the original game, in which Freeman and Alyx Vance must attempt to escape the city after a dark energy reactor core they damaged at the end of Half-Life 2 threatens to destroy the city. Developed by Valve, the game was distributed online via Steam and through retail by Electronic Arts. It was released on June 1, 2006, and introduced several new graphical effects including new lighting features and facial animation. Episode One received a generally positive critical reaction, although the game's short length was a point of common criticism.

The second episodic game, Half-Life 2: Episode Two, continues the story from where Episode One ended. It was released on October 10, 2007, bundled with the games Portal and Team Fortress 2 as well as Half-Life 2 and Episode One in the package The Orange Box, which was released for Windows PCs and the Xbox 360 and PlayStation 3 consoles. The game was again developed by Valve, and distributed using both Steam and Electronic Arts. Continuing with Valve's policy of orienting each episode around a particular theme or set of technologies, Episode Two focuses on expansive environments, travel and less linear play. As Gordon Freeman, the player travels with Alyx Vance away from the ruins of City 17 into the surrounding countryside, pursued by Combine forces. Episode Two's new technologies and gameplay features were praised by reviewers; however, the short length of the game was again a point of criticism.

Half-Life 2: Episode Three is the third and final installment of the episodic expansions developed by Valve Corporation.[1] It is planned as the last episode in the currently planned story arc, although not necessarily the end of the Half-Life franchise.[2] According to Valve, plot details have not been finalized as of February 2008, and the game is also not expected to be released for some time.[3] The game did not appear at E3 2008, but some concept art has surfaced.[4][5]

Spin-off titles

The success of the Half-Life series has spurred the creation of several spin-off games for Half-Life 2. Codename: Gordon is a two-dimensional Flash sidescroller shooter produced by Nuclearvision Entertainment, and was released over Valve's Steam online delivery system on May 17, 2004, as a promotional game for the, at that time, upcoming Half-Life 2. Presently, the game is unavailable on Steam due to its developer's bankruptcy, causing their official site to go offline. Codename: Gordon was well received by reviewers and the public, and attracted over 600,000 players in the first three weeks after its release. Reviewers praised the game for its gameplay and unique dialog style, but also criticized it for its improper optimization, and lack of opponent variety.

Half-Life 2: Lost Coast is a technology demonstration, developed by Valve to display new high dynamic range rendering and a variety of other features. The level was designed with a variety of appropriate environments to emphasize these effects. Consisting of a single map, Lost Coast was originally to be part of Half-Life 2, but was dropped during development. The game follows Gordon Freeman as he travels up a coastal cliff to destroy a Combine artillery launcher in a monastery, which is firing on a nearby town. Released over Steam on October 27, 2005, the level received a generally positive reception, and there was consensus among reviewers that the new features should be implemented into future games released by Valve.

Portal is a puzzle game set in the Half-Life universe, developed by Valve Corporation. It was initially released alongside Episode Two in The Orange Box on October 10, 2007. The player controls a female test subject named Chell as she moves through the laboratories of Black Mesa's primary rival, Aperture Science, completing various tests with a device that allows her to create linked portals in physical space. In the latter stages of the game, the player battles GLaDOS, a corrupt artificial intelligence computer that monitors her every move. The game is the spiritual successor to Narbacular Drop, with many of the same team members working on the game. Portal has been acclaimed as one of the most original games in 2007 despite being comparatively short in length, receiving praise for its unique gameplay and darkly humorous story. An Xbox Live Arcade expansion was released on October 22, 2008, whilst a sequel to Portal has also been confirmed.

Development

The video game development company behind the Half-Life series, Valve Corporation, was founded in 1996 in Kirkland, Washington by former Microsoft employees Mike Harrington and Gabe Newell. They began working on the first game of the series soon after the company's formation, and settled on a concept for a horror-themed 3D action game, using the Quake engine as licensed by id Software. The game was a hit at the 1997 E3 convention, where its animation system and artificial intelligence were demonstrated.[6] The game's success led to its first expansion pack, Half-Life: Opposing Force, which was developed by Gearbox Software, a then-new company based in Plano, Texas, and announced on April 15, 1999.[7] Randy Pitchford, founder of Gearbox, said in an interview that he believed Valve gave them the opportunity to produce a sequel to Half-Life to allow Valve to focus on future titles.[8] The game was demonstrated at the 1999 E3 convention, where new locations, characters, and the story were revealed.[9]

The second Half-Life expansion pack, Half-Life: Blue Shift, was again developed by Gearbox Software and announced by its publisher, Sierra Entertainment, on August 30, 2000.[10] The game's story and development direction were first revealed at the European Computer Trade Show in September 2000.[11]

Cultural impact and reception

A short film based upon Half-Life, titled Half-Life: Uplink, was developed by Cruise Control, a British marketing agency, and released on March 15, 1999. However, Sierra withdrew it from circulation, after itself and Valve had failed to resolve licensing issues with Cruise Control over the film. The critical reception of the film was very poor. The film's plot was that of a journalist attempting to infiltrate the Black Mesa Research Facility and discover what has happened there.[12][13][14][15]

References

  1. ^ "Half-Life 2: Episode One gold, Two dated, Three announced", GameSpot (2006-05-24). Retrieved on 18 May 2007. 
  2. ^ =Hilderbrand, Brad. "Half-Life 2: Episode 3 to Debut at E3 (Update)". GamePro. Retrieved on 2008-08-09.
  3. ^ Bishop, Stuart (2008-02-07). "Valve: We're still figuring out Episode Three", Computer and Video Games. Retrieved on 12 February 2008. 
  4. ^ Ted Backman, Jeremy Bennett, Tristan Reidford (2008-07-09). "Advisor", Into the Pixel. Retrieved on 14 July 2008. 
  5. ^ Decker, Logan (2008-07-10). "The first concept art from Half-Life 2: Episode Three", PC Gamer. Retrieved on 14 July 2008. 
  6. ^ Keighley, Geoffrey. "The Final Hours of Half-Life". GameSpot. Retrieved on 2008-12-17.
  7. ^ IGN Staff (1999-04-15). "Half-Life Expands". IGN. Retrieved on 2008-12-17.
  8. ^ "Half-Life: Opposing Force interview". Computer and Video Games (2001-08-15). Retrieved on 2008-12-17.
  9. ^ IGN Staff (1999-05-25). "Half-Life: Opposing Force". IGN. Retrieved on 2008-12-18.
  10. ^ Trueman, Doug (2000-08-30). "DC Half-Life Includes Blue Shift". GameSpot. Retrieved on 2008-12-18.
  11. ^ IGN Staff (2000-09-01). "ECTS 2000: Hands-On With Half-Life". IGN. Retrieved on 2008-12-18.
  12. ^ "Half-Life: Uplink Movie". Blue's News (1999-02-17). Retrieved on 2006-12-16.
  13. ^ "Half-Life: Uplink - Page 1". Planet Half-Life (1999-03-15). Retrieved on 2006-12-16.
  14. ^ "Editors Note: Uplink Movie". Planet Half-Life (1999-03-15). Retrieved on 2006-12-16.
  15. ^ Brown, Michael (1999-02-17). "Half-Life: The Movie". CNET. Retrieved on 2006-12-16.

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